T5 (Fire Troops) Released

MZ has released a plethora of updates just on the eve of Christmas.  The most notable being the release of T5 Troops (Fire Troops).  Yes, Tier 5 troops are officially here…Centurions, Longbowmen, Warlords, and Demolishers
MZ has has also released an upgrade to the Training Garrison – Lvl 17.  The Training Garrison upgrade is a pre-requsite for unlocking the T5 Fire Troops and in order to help facilitate with the adoption of T5 troops, MZ has released the Inquisitor Gear Set (Research) and the Elite Marshal Gear Set (TroopTrain/Promote).  The gowcraft team will provide a side-by-side comparison of the new vs. old in the next article…

From a research perspective, the screen shot to the right gives you a good idea of
what to expect.  While traditional RSS and Speeds are not needed to complete the Combat Tree research, MZ has added the Fire Shard as a requirement.  Currently 1,000 Fire Shards are available per pack.

With the addition of T5 Troops, you will also notice that an additional Attack line is visible under the Troop Boosts view (Pictured Below).  When you are using T5 troops, you would add the Additional Tier 5 Infantry Attack number to the Infantry Attack number just above.  In the picture above, the 342% is the additional attack from using T5 troops (please note that the above numbers are not from a maxed account…the actual attack number will significantly increase upon completion of the lvl 10 researches.

 

Beware, your enemies will know if T5 troops are in the march 😉

They will march with a new fire animation and special purple colored foot steps.

 

 

We decided to take the new troops out for a test run in K386 to see how they would perform even without being maxed on research.  Lucky for us, we found a 844 billion power SH 26 with hero in prison and anti-scout on.  The target received reins but we still decided to attack.

The report on the left is one of the first hits and the middle report is the last hit as the target came online and boosted.  The picture on the right shows a portion of the troop composition for our target.  This was a super heavy heroeless siege setup with embassy 26.

 

 

 

 

 

Now that the target was online, we decided we needed to
test how the T4 troops would perform.  We attacked using a T4 rally of Valkyries and then a second rally of T4 Immortals for the test.  Both times, our brave hero ended up being captured in an ugly Massive Defeat!!!  It is painfully clear that T5 troops are significantly superior to T4 troops in this scenario.  The one definitive conclusion we can make at this time, SIEGE TRAPS are in trouble 😉

Stay tuned and we will provide a detailed troop analysis of each troop type in relation to T5…Much more to come.

The gowcraft team wishes you and your family happy and safe festivities!

Gear Workshop Update – Level 25 & 26

Gear Workshop can now be upgraded to level 25 and 26.  Pictured below are the costs per upgrade for the Gear Workshop.

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Pictured below are the benefits received from GW 25 (boost to level 6) and GW 26 (boost to level 7) per Core Set Type.

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As you can tell from the charts above, upgrading to Gear Workshop 26 will yield a significant boost to key battle stats.  The most notable increase is the additional 504% TDD that most rally leaders will relish and most traps will detest.

Stay connected – your gowcraft team is working hard so you can play harder!

New Custom Potion Recipe

As promised, your gowcraft team has been working diligently to experiment with new potion recipes in the Alchemy Lab.  We have created the first gowcraft potion for our premium subscribers to take into battle with them.  Please keep in mind that the number of vials and ingredients is limited at this time.  We expect for additional vials and ingredients to be released from MZ that will allow us to further customize and enhance these potions.

This potion is leaning towards Infantry Attack to take advantage of the excessive Perses Cores that are running around at the moment.

To view the recipe, Premium subscribers can go here :
Potion Recipe – Infantry Attack
To see all of our recipes, go here :
Potion Recipes

The stats :
Game of War Potion Recipe - Infantry Alchemy Recipe

Expect more Potion recipes (including Wonder and Defense) soon!

New Construction Gear – Glorious Architect Gear

The gowcraft team hopes you and your friends are having an amazing holiday weekend.  If you were one of the early adopters to upgrade your buildings to the SH 25 and SH 26, you are probably stuffed on holiday food, spent on shopping, and just having a blast picking up the kills and # of zeroed targets who were not prepared for the Black Friday cores, higher boosts, and much bigger march size with new building upgrades.

As part of the building upgrade, MZ also released a new construction set gear to help reduce the cost of upgrading to the new buildings.  The Glorious Architect Gear is loaded with SH 25 and SH 26 specific benefits so PLEASE do not upgrade those buildings without having this gear equipped unless you are in the top 1% of players who do not worry about cost.

Below is a side by side comparison of the current construction gear vs. the new glorious architect gear.

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New Building – Alchemy Lab

The latest building upgrade has been released and it is a game changer and a must have for the rally leader looking to conquer the Wonder and/or Super Wonder.  In this building, you will craft potions with massive combat stats similar to how you craft cores in the forge.  In fact, the user interface is identical to the forge…a very small learning curve for anyone with crafting experience.

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Instead of selecting a CORE, you will select a VIAL and instead of adding a PIECE, you will add an INGREDIENT.  Combine the VIAL with your own mix of INGREDIENTS to craft powerful Potions.  Once crafted, you will use (equip) the potion in the Alchemy Lab for a limited duration.

screen-shot-2016-11-22-at-01-32-37Unlock up to 6 INGREDIENT slots at Alchemy Lab 19 and add them to a VIAL to create powerful Potions.  With a level 24 Alchemy Lab, you will be able to extend your Potions duration up to 3 days.  Needless to say, this is the new playground for the custom crafters 🙂 Quickly become familiar with the VIALS and INGREDIENTS to create your own custom potions.

Your gowcraft team will be busy crafting top end custom potions just incase you are shy or short on time 🙂

A thank you to Endzo in K896 for providing us with the complete list of costs for upgrading the Alchemy lab.  As with majority of the upgrades, the initial cost is high.  If you leverage the Race to Alchemy Lab 24 event, you can max this building for just under 19 packs.

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Haunted Forest Dungeon

Many of you have been asking if the new Haunted Forest Dungeon is any different then the previous dungeons to date.  We were curious as well and decided to give it go to see what the buzz is all about.

Key take away from our time in the dungeon…if you enjoyed killing monsters before, you will still enjoy killing them in the Forest Dungeon and if you avoided the dungeon at all cost, nothing new will make you want to fall in love :-).

  • The background graphic appearance has been updated to show caves in forrest
  • The monsters have been updated as pictured below (graphics much improved)
  • Thats about it…the chests/rewards are just as limited and useless as previous dungeons

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New Gear – Skeleton King Set

MZ has released the Skeleton King Set to help protect your Strong Hold from the latest cores and top end customs.  Based on the the stats we are able to see for each piece, it appears to boast a solid mix of

  • Troop and Troop Type Attack
  • Troop and Troop Type Defense
  • Troop and Troop Type Attack Debuff
  • Troop Health
  • March Speed Debuff

The base and full bonus add a significant boost to the troop type defense and troop type attack debut.  Stay connected and we will update you with the exact numbers and the best possible setup for hero skills and gems for this set.

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Power Shaman Gear Set

To accompany the newly released Gear Workshop, MZ has released the new Power Shaman Gear Set.  This set vastly reduces the POWER ESSENCE cost needed for Powering Up your equipment by 90%.  Currently, MZ has NOT released any gems or hero skills that will further decrease the POWER ESSENCE cost.  We recommend that you utilize Defense oriented gems to further enhance the Seven-Piece Set bonus for the Shaman Gear Set.

We also recommend skilling your hero for the left side and ensure you max out the Altar related Skills, Troop Defense, Enemy Attack & Health Debuff, Troop Health and place remaining points in the Troop Type Defense/Health Skills…Great bait gear 😉

  • Five-Piece Set Bonus: 100% Stronghold March Speed Debuff
  • Seven-Piece Set Bonus: 1,000% Troop Defense (all 3 types)

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New Building – Gear Workshop

What a week in GOW!  With the end of the month and the end of the quarter fast approaching, MZ has unleashed a plethora of upgrades including the new Gear Workshop building.  Similar to the other buildings within Strong Hold, the Gear Workshop building must be upgraded from Level 1 to Level 24 for greater benefits.  In addition to the normal RSS requirement that each building has, you will also need to have POWER JEWELs and POWER ESSENCE to upgrade the Gear Workshop.  See chart for benefits at each level of Gear Workshop:

Workshop Levels

The biggest advantage to having the Gear Workshop is that you will be able to “Power Up” your Regular Gear and Cores for greater boosts.  The boosts vary based on the gear or cores you are Powering Up.

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Based on our initial testing with using this feature on the Bacchus Core Set, we were able to add an incredible 1,260% Attack for the complete set or 180% Attack per Core Equipment.  This incredible boost is temporary and will expire along with the core you choose to boost.  Think about these in the same respect as current boosts available through packs (just a little more steps to apply).

For majority of the Regular Gear, we found that the gear set can be boosted for an incredible 70% boost or 10% boost per equipment.  From the Oracle example above, we were able to increase the full set research speed by 70% with the Level 10 Power up option.  See images below as reference for an accessory from the Bacchus set and the Head gear from the Oracle Set.

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screen-shot-2016-09-27-at-20-38-39You will also be able to Salvage existing equipment (regular gear and core) for Power Essence.  There is a 20 minute cool down period after you salvage one existing equipment.  You have the option of purchasing Salvaging Mallets in packs to speed past the cool down period.

Please keep in mind that Power Essence is required for upgrading the building and for powering up the equipment.  Your options are to purchase this item in Packs or craft and break/salvage items to harvest. Great way to finally get rid of all the old cores and gear that you have…craft and break down 🙂

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The image to the left shows what will be required to upgrade the Gear Workshop from level 23 to 24.  We will add a table for each level in the next update.

Stay Connected!!!  Much more to come!!!

 

 

 

Dungeoneer Set

The Explorer Dungeon can provide a strategic advantage in the form of Cores, Gold, Boosts, and Titles for 1st, 2nd, and 3rd place for those who are willing to spend money and time to make it through the deepest level of the dungeon.  A critical aspect of being able to successfully traverse the dungeon is to ensure you have your Dungeon gear setup appropriately.

The Dungeoneer Set is the latest and greatest hero gear to equip when facing terrifying monsters in the dungeon.

Dungeon Set

The best gems to use in your Dungeoneer Set are:

Explorer Crit Gem – Dungeon Critical Hit 1% and Dungeon Critical Damage 5%
Bulwark Gem – Troop Defense 35%
Defense Gem – Toop Defense 25%
Trickster Gem – Troop Defense 17.5% and Troop Health Bonus 17.5%

When skilling your hero, please ensure you max out the points for the Base Set Bonus on the right side of the skill tree and then work your way down the left side of the skill tree to max out the Full Set Bonus.  NOTE: The Monster Skill Tree does NOT apply to the Dungeon Monsters so skilling it will have no benefit for the Dungeoneer Set.

As a best practice, we suggest that you utilize the remaining hero skill points in the order defined below.  This sequence will ensure that your strong hold can better withstand a potential Solo Attack or a Rally Attack in the event you are disconnected from the game or fall asleep in the 23rd hour with hero home :-).

  1. Altar Defense
  2. Troop Defense 3, 2, and 1
  3. Altar Health
  4. Troop Health 2 and 1
  5. Troop Type Defense
  6. Troop Type Health
  7. Enemy Attack Debuff
  8. Enemy Health Debuff
  9. Remaining points can be added to the Various Attack Skills

Below is an example of the Set Bonus that the Dungeoneer Set provides (higher numbers are available).

Dungeon SetDungeon Set