Many of our readers and premium members have requested us to provide an in-depth explanation of what the CRR program is, why they should or should not follow it, and how to implement it at a kingdom level. Before we dive in, we want to disclose to you that the gowcraft team is biased in favor of having a kingdom-wide CRR program and we understand that this is a polarizing topic with very vocal players on both sides. That being said, we will do our best to present the key points from each side of the proverbial coin. In addition, we will also highlight some best practices that you can follow if you feel this is something your alliance and kingdom would benefit from.
What is it?
The CRR program is a kingdom-wide agreement amongst all or high majority of the alliances to chop, ransom, or release heroes captured during non-kill event times. This is enforced by the leadership of each abiding alliance to ensure that captured heroes are allowed to “play-on” without wasting time, cores, and boosts. To give some historical context, this program started as a grass-root effort during the great hemlock shortage back when crafting a new core set cost 14+ packs…rally leaders were forced to ration hemlocks for Kill Events. As the idea gained traction, players in kingdoms like Pelagos #386 quickly realized the various advantages of the program and worked to expand it kingdom-wide.
Smart Rally Leaders – with the ever-increasing pace of new releases from GOW, rally leaders need the experience from attacking a large number of targets to successfully gauge various trap/target setups during non-kill event times. This allows them to make better decisions in picking targets to rally or solo during a kill event and thus gaining more points for the rally leader, alliance and kingdom.
Smarter Traps – traps also need to constantly adjust their setup given the pace of releases from GOW. More traps are targeted during non-kill event, allowing more of them to make appropriate adjustments which lead to more points during kill events. Most of the kingdoms that get decimated in kill events have the same thing in common…Targets are not tested with new releases by strong rally leaders.
And yes, the kingdom still benefits when traps are zeroed during non-kill event times under this program…they wont cost the kingdom massive points during kill events and lets be honest – every healthy/vibrant kingdom must have zeroes! 😈 Troops are cheap so most will recover and make the proper adjustments in time to still add tremendous value during kill events.
Population Growth – Top-end rally leaders will no longer feel the need to port out of kingdom to find targets between kill events because the kingdom that wins will attract more alliances and players…Kill Event 24/7 without the need to buy advanced ports (see K386 as example)
Many of the critics for this program hold firmly to the idea that players should be allowed the independence to play as they choose to without being forced into kingdom-wide agreements.
A key counter argument to the pro CRR group is, by holding heroes, rally leaders will be more careful in selecting targets instead of playing to the yolo crowd. You can decide based on your own experience which method works best for the development of rally leaders.
Some steps you can take to implement a CRR program in your kingdom
- Create an in-game and in-line room for 2 to 4 reps from each alliance
- Explain the benefits and gauge how many alliances are willing to agree…even if its only a few, start the program by asking each alliance to add the following to their wall –“Part of K### CRR program – PM R4 with questions or concerns”
- Make sure the folks in your alliance have a “back-up” option to release heroes when away from the game or shield
- Stick with it and everyone will come around!
Whether you agree or disagree, please share your thoughts on this topic by commenting below and do share stories of success or failure with the program in your kingdom. As always, we work hard so you can play harder!