We have updated all of our Core Setups to include our newest feature at Gowcraft – Banner Guides.
Our banner guides will show you the best possible banners to run in each situation.
These banner guides include all of the new banners and will show you exactly which ones you should run in any situation.
An example of the best banners for Defense (which are rather underwhelming) :
New Gem Guides – Divine Gem Sets Included
With the addition of the new tiers of Divine Gem Sets, we have also updated our gem guides. This new system has sent it back from a straight “just gem the newest set and be done” – to requiring more of an analytical approach. You will not be able to have the best of the best gems until you’re full Mythic Divine Gem Set – and most people will have a while before they have those. Because of this, you will need to critically analyze which gems you have and the best way to use them.
Our Gem Guides will help you to do that.
This is an example of our gem guide for Stronghold Defense. Everywhere you see a * is where you will need to further analyze using the guidelines we’ve written down in the guide to decide what is best.
Game of War released new Gems tonight – technically three new Gem Sets, but in a different manner than they have done in the past. These gem sets act as three DIFFERENT sets, but they are all the same “name” – just increasing in power. The new gem sets are : Divine Gem Set, Elite Divine Gem Set, and Ultimate Divine Gem Set.
You cannot mix and match the gems from different sets to complete the set bonus.
There is a fourth tier of Gems that is not listed in the Blog. This is the Mythical Divine Gem Set, and it is…mythically hard to obtain. Additionally, there appears to be no Gem Set Bonus on it.
The stats on the new gems :
MYTHICAL Divine, Ultimate Divine, Elite Divine, and Divine Gem Sets
Stay tuned for further updates!
We have finalized our chart showing the total cost of all Tier 6 research (Ultimate Combat research). The resource costs in the chart are using Inquisitor’s Gear.
Tier 6 Total Resource Cost and Power Gains
We have updated our Potion Recipes page to include the new vials and ingredients. Check out the new recipes, optimize what you’re running, and dominate your Kingdom.
The following recipes were updated :
Potion Recipe – Split Attack : The best potion recipe for attacking enemy strongholds in Game of War. This potion applies to any attack core set. The stat range on the split attack potion recipe :
Potion Recipe – Stronghold Defense : The best potion recipe for taking a hit in Game of War. This is the potion that all traps (or anyone else that will be taking a hit) should be running. The stat range on the defense potion recipe :
Potion Recipe – Wonder and Tile Fighting : The best potion recipe for battling for the Wonder (or tiles) in Game of War. The stat range on the Wonder potion recipe :
Optimize your potions and DOMINATE!
Thanatos Core Set
Additionally, the first in the new generation of cores has come out – the Thanatos core set is wreaking havoc throughout Game of War. The stats on this set are unsurpassed by previous cores, and maxed accounts running this set are burning things at an alarming rate.
Gowcraft Thanatos Core Setup
We have added our guide to setting up Thanatos cores. To see a comprehensive guide on setting up Thanatos including gemming, secret bonus, hero skills, and everything else needed to fully optimize your Thanatos, go here :
Core Setup – Thanatos
Thanatos Core Stats :
Game of War released two things tonight : VIP 41 through VIP 45 and new Potion ingredients.
New Potion Vial and Ingredients
These are the new Vial and Ingredients available for potions. We will be updating our Potion Recipes soon to use the new ingredients.
VIP 41 through VIP 45
|VIP 40 through VIP 45
||VIP Points Required
- Rally/Wonder Attack : 6,000%
- Rally/Wonder Health : 13,000%
- Rally/Wonder Defense : 13,000%
- Troop Attack : 10,500%
- Troop Health/Defense : 5,500%
- Debuffs (TDD, THD, TAD) : 5,500%
- Use 10 Speedups : Construction
- Rally/Wonder Attack : 9,000%
- Rally/Wonder Health : 20,500%
- Rally/Wonder Defense : 16,000%
- Troop Attack : 15,000%
- Troop Health/Defense : 5,800%
- Debuffs (TDD, THD, TAD) : 5,800%
- Use 10 Speedups : Research
- Rally/Wonder Attack : 13,500%
- Rally/Wonder Health : 31,750%
- Rally/Wonder Defense : 20,500%
- Troop Attack : 26,250%
- Troop Health/Defense : 6,250%
- Debuffs (TDD, THD, TAD) : 6,250%
- Use 10 Speedups : Troop Training/Promotion
- Rally/Wonder Attack : 19,500%
- Rally/Wonder Health : 46,750%
- Rally/Wonder Defense : 26,500%
- Troop Attack : 41,250%
- Troop Health/Defense : 6,850%
- Debuffs (TDD, THD, TAD) : 6,850%
- Rally/Wonder Attack : 27,000%
- Rally/Wonder Health : 65,500%
- Rally/Wonder Defense : 34,000%
- Troop Attack : 60,000%
- Troop Health/Defense : 7,600%
- Debuffs (TDD, THD, TAD) : 7,600%
- Use 100 Speedups
- Rally/Wonder Attack : 36,000%
- Rally/Wonder Health : 88,000%
- Rally/Wonder Defense : 43,000%
- Troop Attack : 82,500%
- Troop Health/Defense : 8,500%
- Debuffs (TDD, THD, TAD) : 8,500%
We are in the process of updating our chart displaying the Tier 6 research costs and power amounts.
We have updated the Trap Guide to include additional recommended research (including new T6 research).
Current research costs for T6, which is in the process of being updated :
Game of War released the next generation of troops tonight – Ultimate troops (T6). In order to unlock them you need Water Shards (which is not shocking). The rest of the research (which is a doozy, and is quite powerful) is just using RSS and speeds.
Along with the release of Tier 6 comes an increase in the max rally size, as well as a ton of other very powerful research to increase combat stats.
New Max Rally Size : 75,000,000 Troops, 10,000,000 Traps
T6 Water Shard Cost
IMPORTANT NOTE : INQUISITOR’S GEAR REDUCES THE AMOUNT OF WATER SHARDS NEEDED TO DO THE RESEARCH. The Fire Shard reduction on Inquisitor’s applies to Water Shards. Make sure you equip it!
Stay tuned for further updates on the new troops and traps – as well as a full resource breakdown of the rest of the tree.
We have (finally) released our comprehensive guide to Mobile Traps in Game of War. This guide covers extensive testing that we performed on Mobile Traps in order to nail down the best trap to use in any situation. Additionally, we cover Mobile Traps in wonder battles and on tiles.
You can see the full guide here :
Rally Math – Mobile Traps Guide
An excerpt from the guide, which includes one of the various tests we ran :
Full Regular Defending
- TEST SETUP
- Attacker sends 500,000 Centurions every time.
- Attacker sends 50,000 of each type of Mobile Trap, separately.
- Defender has a mix of FULL REGULAR TROOPS
What we learned when the defender is all regular troops :
- Wild Traps hit the hardest, both against their strong against and against the full troop spread.
- Strat traps hit the second hardest against their strong against, but weaker against their off types.
- Regular traps hit the weakest against their strong against, but dealt enough off damage to hit the full spread harder than strat did.
- SUMMARY : SEND WILD TRAPS AGAINST REGULARS.
Game of War released a new building tonight – the Mausoleum. This building provides additional stats that stack up to fairly high – upgrade it using the “Fallen Shield”, which is available in packs.
There is some confusion on the wording on the building – it says that you can increase your stats by killing or losing T5. This is true, somewhat. You must kill T5 (or have your own T5 killed) to gain “Mausoleum Points” to continue upgrading your Mausoleum. You cannot just buy enough Fallen Shields to upgrade it (after level 7) – you also need to have T5 kills to upgrade it.
IMPORTANT NOTE : You CAN GAIN MAUSOLEUM POINTS BY KILLING YOUR OWN TROOPS. You can spam your own T5 into someone and it will give you Mausoleum Points for it.
One T5 Troop Killed OR LOST is one point.
Mausoleum Cost and Requirements
We will update this post as more information becomes available. For now – USE CAUTION TONIGHT. That’s a lot more Type Defense Debuff than we’ve ever seen added at one time.
We will be releasing our Comprehensive Guide to Mobile Traps later this evening. In it, we will cover everything you want to know (and most of the stuff you didn’t) about Mobile Traps. When to use them, how to use them, and the various nuances and game changes that came with this (major) addition.
Here is a sneak preview into the guide, which is the full cost of Mobile Traps research in Game of War. These costs are all using a full set of Inquisitor’s, skilled for both 5/7 set bonus.
Stay tuned for the full guide, which will be posted soon.