Rally Math – Hero In Wonder Stats

This is the rally math for determing the defense debuff necessary to get a maximum hit on someone with their hero in the Wonder.

Please keep in mind, the amount of debuffs needed now varies greatly based upon the enemy’s orb boosts and research level (academy 24). The best TDD to have will usually fall somewhere between these two values.

Also, remember – this will zero all of their resistance as well. You *can* get a burn without having their resistance zeroed. Up to the point that resistance has been zeroed, though, TDD is the most valuable stat. You can not get a burn if you don’t zero at least their BASE defense (the number at the bottom of the second table) – unless they’re low troop count.

Hero in Wonder DEBUFFS NECESSARY

gowcraft.com

Debuff “Standard” Target Debuff Needed “Maxed” Target Debuff Needed Notes
Defense Debuff 4311 5016 Accounts for 20% Resist – check next table for hard zero amount
Type Defense Debuff 375 490 +80 Acad24 Researches

Hero in Wonder Defense – Calculations

gowcraft.com

Source “Standard” Target “Maxed” Target Notes
VIP 26 400 400 +50 from DBC added
Altar 24 117 117
Barracks Base 242 280 Standard – 19 lvl 23, 1 lvl 24
Maxed – 20 lvl 24
Barracks Orb 60 200 3% per Rax standard, 10% per Rax on Maxed
Embassy Orb 30 45
Walls Orb 30 45
Combat Research 131 171 +40 acad24
March Research 110 110
Defense Research 131 171 +40 acad24
Wild Trap Research 50 75 +25 acad24
Gem Set Bonus Research 300 300
Item Boost 300 300
King Boost 15 15
TOTAL 1916 2229
ADJUSTED TOTAL 3449 4012.2 80% Boost from Altar Skill