These are the stats for an account whose hero is marching in Game of War.
Keep in mind, a hero that is marching is stronger than a hero in prison. The stats for a hero in prison can be found in our Rally Math – Hero In Prison Stats article.
Due to the variance in orb boosts and academy 24 research, we will be doing two columns. “Standard” target and “Maxed” target. Your TDD should usually fall somewhere inbetween these two amounts. If you get to the “maxed” amount you will always have the enemy’s defense zeroed, but you will also very frequently be vastly overdebuffing defense.
Please keep in mind, TDD is the most valuable stat up to the point that you have resistance zeroed. You can, however, get a burn without zeroing resistance. You MUST zero their base defense (the number at the bottom of the second table) to get a burn (unless they’re low troop count).
Hero Marching DEBUFFS NECESSARY
|Debuff||“Standard” Target Debuff Needed||“Maxed” Target Debuff Needed||Notes|
|Defense Debuff||4278||4982||Accounts for 20% Resist|
|Type Defense Debuff||375||490||+80 Acad24 Researches|
Hero Marching Defense – Calculations
|Source||“Standard” Target||“Maxed” Target||Notes|
|VIP 26||400||400||+50 from DBC added|
|Barracks Base||242||280||Standard – 19 lvl 23, 1 lvl 24
Maxed – 20 lvl 24
|Barracks Orb||60||200||3% per Rax standard, 10% per Rax on Maxed|
|Combat Research||131||171||+40 acad24|
|Defense Research||131||171||+40 acad24|
|Wild Trap Research||50||75||+25 acad24|
|Gem Set Bonus Research||300||300|
|ADJUSTED TOTAL||3421.8||3985.2||80% Added for Altar Skill|