Awakened Hero – Hero #3

Game of War has Released a Third Hero, the Awakened Hero, to the collection of Heros for Hire.  One of the issues Mythical Creatures was having was that attack power seemed too low depending on skilling and size of target hit .  With this new Hero, stats are greatly improved.

Awakened Hero Highlights 

  • Unlock Costs 100 Awakened Hero Medals
  • All leveling requires Awakened Hero Medals.
  • Hero Must be Activated to Level UP
  • Skills have Prereqs – Must be skilled with minimum points.

Awakened Hero Costs

  • Level 50 = 950,000 Awakened Hero Medals
  • Level 51 = 2 M
  • Level 52 = 3 M
  • Level 53 = 4 M
  • Level 54 = 5 M
  • Level 55 = 10 M
  • Level 56 = 100 M
  • Level 57 = 1 Billion

New

  • Many of the stats such as Troop Attacks and Mythical Creature Attacks have been combined, with more specialization lower on the Skill Tree.

Attack Stats

  • Divine Troop Attack, Defense, Health & Multipiers (all in one) 100%
  • Troop Attack and Mythical Creature Attack: 3 BTTTT
  • Super Troop Attack and Rally Attack 600 KT
  • Super Defense Annihilation 100 MTTTT
  • Unstoppable Attack 2.5 TT
  • Super Troop Attack: 100 KT
  • Defense Annihilation 50 BT
  • Mythical Creature Attack 2.4 Million
  • Mythical Creature Type Attack 800 K
  • Mythical Creature Rally / Wonder Attack 1.2 Million

Defense Annihilation was listed twice, once with Super Defense Annihilation referenced and another without which catches my attention.  Further testing is being conducted and we will keep you updated.

Health Stats

  • Troop Health & Mythical Creature Health: 100 BTTT
  • Mythical Creature Health: 1.2 Million
  • Mythical Creature Type Health: 500,000
  • Mythical Creature Rally / Wonder Health 1.2 Million

The top Health stat in this Hero lists both Troop Health and Mythical Creature Health at 100 BTTT with a second Mythical Creature Health at 1.2 Million.  This drastic change of stats seem to indicate that the Mythical Creature Health is being applied in different ways.  More to come on this topic!

Defense Stats

  • Resolute and Creature Defense: 10 BT
  • Resolute Defense: 4 BT
  • Super Troop Defense: 40,000
  • Super Troop Attack Debuff 1.2 MT
  • Mythical Creature Defense: 120,000
  • Mythical Creature Type Defense: 100,000

Building Boost 550

Building Boosts 550 have now been introduced in the Game of War.  This post details the amount of Time Orbs and Resource Orbs required, the Max Stats obtained and the Amount of Orbs required per roll. 

We have updated our article on Maximum Orb Boosts to include WHICH boosts you should use depending on what type of account you have (trap account, attack account, or Wonder battling). You can find that article here :
Rally Math – Maximum Orb Boosts

Max Orb Boosts

9 different Health and Attack stats can be rolled for, all of which are Mythic Creature oriented.  Once again, all stats at luck level 550 are maxed – it’s just a matter of rolling until the desired Attack or Health is achieved.

Costs to Max All Buildings to Level 550

Every building costs 1.51 TTTT orbs to instant level up to luck 550.

  • 34 Urban Buildings =  51.34 TTTT Time Orb
  • 35 Rural Buildings = 52.85 TTTT Resource Orbs

Cost Per Roll

Every roll once at Level 550 costs 1 TTTT orbs.  

Max Orb Boost 550 Rolls & Stats

Game of War Maximum Orb Boosts

TOTAL MAX Orb Stats for 69 buildings

Overall, Mythic Creature Health and Mythic Creature Attack are better to have than their associated Type Healths and Attacks.  This is because Mythic Creature Health and Mythic Creature Attack apply to all three Mythic Type Creatures while the associated Type Healths and Attacks will need to be divided into 3 for mixed coverage.

Max total stats for 69 buildings of identical rolls:

  • Mythical Creature Health = 147.1% each = 10,150% Total
  • Mythical Creature TYPE Health = 220.6 % each = 15,221% Total
  • Mythical Creature Attack = 73.5 % each = 5,072% Total
  • Mythical Creature TYPE Attack = 117.6 % each = 8,115% Total
  • Mythical Creature Rally / Wonder Health = 176.5% each = 12,179% Total

 

  • Mythical Creature TYPE Health at 15,221% becomes 5,073%  after being divided between 3 Creature types.
  • Mythical Creature TYPE Attack at 8,115%  becomes 2,705% after being divided between 3 Creature types.

Stat Priorities

NOTE : About 30 minutes after this was posted, new Mythical Creature tiers and research were released. This testing does not apply to those – please stand by for further info.

Combat Stats

There has been a large shift in the Game of War combat system lately, which has led to a very large amount of confusion when it comes to the most basic part of GoW – which stats are most important. With the release of Mythical Creatures, this was thrown into a large amount of disarray. This post will show the testing that we have done to attempt to re-establish the Stat Priority for any situation in Game of War – Defense (trap bases or rally fillers), Attack (rally or solo), and the Wonder.

Game of War Stat Priorities

To skip all of the math and testing on mythical creature stats and troop stats and go straight to what we have come up with (though we do not recommend this), go here :

Stat Priority Testing – Attack

In order to attempt to discern the interplay between various stats, Mythical Creatures, and Troops, we went back to our roots on testing. This means that we set an account up such that it would suffer losses, but would not get zeroed. This is, obviously, easier said than done. We were testing using SOLO attacks (with Mythical Creatures in them, unless otherwise noted) and logging the number of Mythical Creatures killed per hit (because these are functioning as the meat shield).

SH Defense Setup

The defending Stronghold was set up for defense, using defense banners and Mythical Hero defense skills. One major catch : we did leave some Mythical Health skills untouched, with all Mythical Defense fully skilled. This was so we could swap those points later to establish which was best for defense (more on that later).

Test 1

Attacker Setup

  • Skilled fully for Mythical Creature Attack.
  • Defense Eradication set to 5/5
  • Health Eradication set to 0/5

Result : Hero captured, ZERO KILLS.

Test 2

Attacker Setup

  • Removed all Mythical Creature Attack skills and moved them to all forms of Troop/Trap Offensive Stats. Every tile that added any form of Troop or Trap Attack, as well as all Troop Debuffs were skilled.
  • Defense Eradication set to 5/5
  • Health Eradication set to 0/5

Game of War Mythic Testing
Result : Hero captured, ZERO KILLS.

Test 3

Attacker Setup

  • Remained with all forms of Troop/Trap Offensive Stats. Every tile that added any form of Troop or Trap Attack, as well as all Troop Debuffs were skilled.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : Hero captured, 1.73M KILLS.
Analysis : Skilling into Health Eradication caused us to get some kills. This means that Mythical Creatures do receive some form of benefit from the stat that Health Eradication removes (presumably Super Troop Health).

Test 4

Attacker Setup

  • Swapped hero skills BACK to Mythical Creature Attack.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.6M KILLS.
Analysis : Setting skills OUT of Troop stats and INTO Mythical Attack stats resulted in LESS KILLS on the target. This means that TROOP ATTACK STATS were causing more damage to the defending creatures than MYTHICAL ATTACK STATS.

Test 5

  • Swapped hero skills BACK to TROOP ATTACK STATS. Removed TRAP ATTACK skills and moved them into MARCH SIZE SKILLS.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : Setting skills OUT of Trap Attack and into March Size resulted in more kills than our previous high. This means that March Size is more important than Trap Attack.

Test 6

  • Left all skills exactly the same, but did not send ANY CREATURES WHATSOEVER. Only troops and traps.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : There was zero difference between sending creatures and not sending creatures. This is a large deal, as it means that they are essentially useless against Strongholds at this point in GoW. This will likely change (soon) by more Creature attack being added.

Test 7

  • Left all skills the same. Removed all Multi-Kill skill points.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : Removing multi-kill resulted in zero difference again. This means that Multi-Kill does not effect Mythical Creatures, and is useless against Strongholds at this point.

Test 8

  • Left all skills the same. DEFENDER SWITCHED SKILLS FROM MYTHICAL CREATURE TYPE DEFENSE TO MYTHICAL CREATURE TYPE HEALTH (15 skill points).
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.6M KILLS.
Analysis : Switching skills to Mythical Creature Health from Mythical Creature Defense yielded LESS KILLS. This means that Health is more important than Defense for Mythical Creatures (presumably up to a certain troop count, similar to health traps of old). As mythical creature count increases, it is assumed Defense will become more powerful.

Please see our stat priority lists at the top of this article to see how to put this information into action.

Additionally, we have updated our Banner Guides and Hero Skills to capitalize on the changes.

We would very much like to thank the -BU- alliance for the assistance and brainstorming in this testing, specifically KayElleZee. Very well done, -BU-!

Omega Gear, Power 40 , Set Gear Level 20 & Comparisons

Game of war released Omega Gear, the 4th set of the Decimator Gear, and also upgraded gear stats to include Power Up 40 and Gear Leveling 20.

Omega Gear

  • The Omega Decimator set is a timed set similar to cores and relics.  It combines all the top skills of the prior 3 sets all into one set.  Max stats either match the highest in the category or are close to max.  The 3 prior sets are the Destructive Divine set, Divine Decimator set, and the Immortal Divine set.  Best use of Omega gear could be mixing and matching the timed gear in with permanent gear.

Chart showing summary stats of each set with Quality 40 and Set Gear Leveling 20.  Max stats of first 3 sets are shown in red.  Close to max stats shown in light red.

Comparison of Decimator Gear including Destructive Divine, Divine Decimator, Immortal Divine, and Omega Gear with Quality 40 and Set Gear Leveling 20.

Decimator Gear – Power Up 40

  • Adds 2,800 % Mythical Monster Attack
  • Adds 6,300 % Mythical Monster Health
  • Adds 14 MTTTT % Troop Attack

Decimator Gear – Set Gear Level 20

  • Adds 100 KTTTT% Onslaught Attack
  • Adds 10 MT% Resolute Defense
  • Adds 6,000% Mythical Creature Attack
  • Adds 12,000% Mythical Creature Health
  • Adds 6,000% Mythical Creature Rally & Wonder Attack
  • Adds 12,000% Mythical Creature Rally & Wonder Health

Chart Showing Max Stats for Decimator Gear with Quality 40 and Set Gear Leveling 20.

Decimator Gear including Destructive Divine, Divine Decimator, Immortal Divine, and Omega Gear with Quality 40 and Set Gear Leveling 20.

Divine Decimator Gear Sets

Game of War released 3 Sets of Decimator Gear over the past 2 days called the Divine Decimator GearDestructive Divine Decimator Gear, and the Immortal Divine Decimator Gear.

What sets this Gear apart is the heavy use of Creature stats including overall and type stats.  The overall and type creature debuffs bring to memory more simple days of Troop and Type Stats.  And from the appearances of this gear, the main stats are Creature, Super Stats and Troop Type Attack.

More will be posted soon on Best Gear Decimator Gear to use.

Associated Colors

  • Destructive Divine Decimator Associated Color = Yellow
  • Divine Decimator Gear Associated Color = Blue
  • Immortal Divine Decimator Gear Associated Color = Prurple

Decimator Gear Set Highlights

  • Each Set of Gear comes with one accessory each: Shield, Flask and Claws.
  • Each of these accessories differ from set to set.
  • Gear does not currently use Quality, Power Up, or Set Gear Bonus
  • Does not show up as a Set.

Divine Decimator Gear - Destructive Divine Gear, Divine Decimator Gear, Immortal Divine Decimator Gear

December to Dismember Gem Set and Astral Monster Runes

Game of War released December to Dismember Gems and Astral Monster Runes last night providing front line defense and concentrated attack from Mythical Creature Stats.

December to Dismember Gem Set

December to Dismember Gem Highlights

  • December Gem set uses the following Gems:  Severance Gem, Gore Gem, Kernel Gem & Liquidation (4th) Gem.
  • Includes Mythical Creature Stats of Attack, Health & Defense.  Includes Troop Onslaught and Legion Attack.
  • Considered a Gem Set – though the Gem Set Bonus is entirely underwhelming.
  • Max current level  is Level 10.
  • Each Gem has identical stats.

Chart showing December Gem stats:

Click here to see the Updated Gem Guide for Best Gems to use.

Astral Monster Rune Highlights

Astral Runes are the first runs to include Creature Stats.  Unlike the Gems, each Astral Rune have different stats.  Astral Monster Fire Rune covers Super Troop Defense and Resolute Defense making a great rune for Troop Coverage.  The other 3 Runes are Mythical Creature specific.   Overall both the Troop specific coverage and Mythical Creature coverage are significantly more than previous sets.

Click here to see the Updated Rune Guide for Best Runes to use.  

GoW Astral Monster Runes

 

Chart showing Astral Monster Rune Stats with max Multiplier Research:
Astral Monster Runes

Hero 90, SH 550, Tier 30

New Trinity

A new Trinity was released in Game of War today featuring Gallant Combat Research, new Legendary Hero level 90, as well as new Stronghold level 550. Here are a few highlights from each section:

Research/Gallant Combat

  • Features T29 Guileful Troops and T30 Gutsy Troops
  • The same items are researched in each tree, however the T30 have stronger stats associated with the research
  • Mythical Creature Empire Capacity can be increased in both sections of the research by 1.5 Trillion overall

Legendary Hero/2nd Hero

Max Legendary Hero is now level 90 and is divided in to two sections.

  • Each level provides skills for combat stats for mythical creatures, as well as super stat skills
  • Mythical march and rally sizes can be increased in both the Guileful and Gutsy hero levels
  • For help skilling your hero, see our Mythical Hero Skills post
  • Associated Materials
    • Levels 71-80 Require Guileful Hero Medals
    • Levels 81-90 Require Gutsy Hero Medals

Screenshot showing midline between Guileful and Gutsy Hero Levels:

Game of War Guileful and Gutsy Hero

Building Levels

Max Stronghold is 550, increasing march size to 3.3MT

  • Associated Material
    • Levels 476-500 Require Guileful Rock Slab
    • Levels 501-550 Require Gutsy Rock Slab

Stay tuned for more updates on the Gallant Combat, Legendary Hero, and Building Levels

Mythical Hero Skills

Last updated on December 12th, 2017 at 09:55 am

The Mythical Hero in Game of War (also known as Second Hero or Legendary Hero, as some people call it) is having a very large impact on every aspect of GoW atm. Setting your mythical hero skills correctly is absolutely imperative for success. Our Mythical Hero skill guides will assist you with setting these skills for any situation in Game of War.

Mythical Hero Skills Notes

  • At this point, skill distribution for the Legendary Hero trees is incredibly tight. You only get 2 points per level, all the way up to Level 70. This means we need to focus on the most important stats for every point available.
  • Mythical Creatures have caused a large shift in the combat algorithm because they stand in front of troops. This means that you will want to focus on these stats wherever possible.
  • Until we can get more combat stats from research, you will want to dodge several areas with march size increase in order to allocate those points into more attack.

Mythical Hero Skill Tree Guides

  • Mythical Hero Skills – Defense : These are the optimal Trap skills for your Legendary (second) hero in GoW. Current levels covered : Hero 64, Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Rally Filler : These are the optimal skills to use when filling rallies. They will maximize your march sizes and Stronghold protection. Current levels covered : Hero 95.
  • Mythical Hero Skills – Rally Attack : Use these skill guides to set your mythical hero for RALLY ATTACK in GoW. These will optimize your hero skills to do the most damage possible when rallying. Current levels covered : Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Solo Attack : These guides will help you set your Mythical Hero attack skills for SOLO ATTACK in GoW. Use these to optimize fully and do the most damage possible with your solos. Current levels : Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Wonder : These are the best Wonder skills to run in Game of War. Use these wonder skill trees to fully optimize your Mythical Hero and lock down your Kingdom’s Wonder. Current levels : Hero 68, Hero 70, Hero 80, Hero 95

Please stay tuned for further updates on these powerful new Legendary hero skills. In the meantime, please feel free to ask questions or post in the comments section or on our Forums!

Mythical Banners

Last updated on December 6th, 2017 at 07:11 pm

Ten new Mythical Banners were dropped in Game of War last night and this morning.  Prior to this, there were no Mythic Creature stats on Banners. This means that the optimal banners to use in nearly every situation in GoW has been changed MASSIVELY by this new drop.

Banner Guides Updated

We have updated our Banner Guides to include these new Mythic Banners.

  • Banner Guide – Rally Attack : A guide to the best banners to use when RALLYING enemy Strongholds.
  • Banner Guide – Rally Attack : A guide to the best banners to use when SOLO ATTACKING enemy Strongholds. This guide includes various banner setups for solo attacks using different types of Mythical Creatures.
  • Banner Guide – Defense : A guide to the best trap banners to use for defending your Stronghold. This also applies as no hero banners.
  • Banner Guide – Wonder : A guide to which banners to use when battling for the Wonder.

Mythical Banner Highlights

  • Three of the banners are Creature Type specific: Immortal Master, Beast Master, & Dragon Master 
  • Two of the banners are specific to non-related Creature Stats
    1. Shatter Banner holds Super Troop Debuffs
    2. Royal Banner holds Troop / Legion Massacre and Multi-Kill
  • Two banners are Rally oriented for Mythical Attack and Health.  Mythical King & Lifeblood Health
  • The last 3 banners are Creature Attack, Creature Type Attack, and for Creature Health & Defense.  Mythical Blades, Mythical Attack, and Ironskin Banners respectively.

 

New Second Hero

Last updated on December 6th, 2017 at 07:11 pm

A Second Hero has been one of the most recent additions to Game of War, and has brought a lot of questions as to why we have a Second Hero and  to which hero is best to use.  This article is to help answer these questions

Second Hero Highlights

  • Second Hero reduces 11 Hero Skill trees down to one skill tree 
  • Greatly reduces Lag and time required for reskilling.
  • 82 total skills
  • Only one hero can be used at one time.
  • No Presets, but skills can be easily removed and added without resetting the entire tree.
  • Use the “Change Hero” tab on hero screen to activate selected hero.
  • Easily recognizable – Second Hero currently looks the same for all players.

Hero Coverage

  • If your Hero is captured, the second hero does not take over coverage.  At the moment, there is only one hero active at a time.
  • This gives room for possible future use of hero adaptation – aka hiring future specialty heros which could in a way could have adaptability similar to cores.
  • Can use any Gear in inventory.

Comparison and Tips & Tricks to using Hero 2 – things maybe you haven’t thought of.

Higher Upgrade Costs

  • Level 54 & 55 = 30 Million each
  • Level 56 = 150 M
  • Level 57 = 250 M
  • Level 58 = 500 M
  • Level 59 = 1.5 Billion
  • Level 60 = 2.5 B
  • Level 61 = 5 B
  • Level 64 = 35 B
  • Level 65 = 50 B