Stat Priorities

NOTE : About 30 minutes after this was posted, new Mythical Creature tiers and research were released. This testing does not apply to those – please stand by for further info.

Combat Stats

There has been a large shift in the Game of War combat system lately, which has led to a very large amount of confusion when it comes to the most basic part of GoW – which stats are most important. With the release of Mythical Creatures, this was thrown into a large amount of disarray. This post will show the testing that we have done to attempt to re-establish the Stat Priority for any situation in Game of War – Defense (trap bases or rally fillers), Attack (rally or solo), and the Wonder.

Game of War Stat Priorities

To skip all of the math and testing on mythical creature stats and troop stats and go straight to what we have come up with (though we do not recommend this), go here :

Stat Priority Testing – Attack

In order to attempt to discern the interplay between various stats, Mythical Creatures, and Troops, we went back to our roots on testing. This means that we set an account up such that it would suffer losses, but would not get zeroed. This is, obviously, easier said than done. We were testing using SOLO attacks (with Mythical Creatures in them, unless otherwise noted) and logging the number of Mythical Creatures killed per hit (because these are functioning as the meat shield).

SH Defense Setup

The defending Stronghold was set up for defense, using defense banners and Mythical Hero defense skills. One major catch : we did leave some Mythical Health skills untouched, with all Mythical Defense fully skilled. This was so we could swap those points later to establish which was best for defense (more on that later).

Test 1

Attacker Setup

  • Skilled fully for Mythical Creature Attack.
  • Defense Eradication set to 5/5
  • Health Eradication set to 0/5

Result : Hero captured, ZERO KILLS.

Test 2

Attacker Setup

  • Removed all Mythical Creature Attack skills and moved them to all forms of Troop/Trap Offensive Stats. Every tile that added any form of Troop or Trap Attack, as well as all Troop Debuffs were skilled.
  • Defense Eradication set to 5/5
  • Health Eradication set to 0/5

Game of War Mythic Testing
Result : Hero captured, ZERO KILLS.

Test 3

Attacker Setup

  • Remained with all forms of Troop/Trap Offensive Stats. Every tile that added any form of Troop or Trap Attack, as well as all Troop Debuffs were skilled.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : Hero captured, 1.73M KILLS.
Analysis : Skilling into Health Eradication caused us to get some kills. This means that Mythical Creatures do receive some form of benefit from the stat that Health Eradication removes (presumably Super Troop Health).

Test 4

Attacker Setup

  • Swapped hero skills BACK to Mythical Creature Attack.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.6M KILLS.
Analysis : Setting skills OUT of Troop stats and INTO Mythical Attack stats resulted in LESS KILLS on the target. This means that TROOP ATTACK STATS were causing more damage to the defending creatures than MYTHICAL ATTACK STATS.

Test 5

  • Swapped hero skills BACK to TROOP ATTACK STATS. Removed TRAP ATTACK skills and moved them into MARCH SIZE SKILLS.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : Setting skills OUT of Trap Attack and into March Size resulted in more kills than our previous high. This means that March Size is more important than Trap Attack.

Test 6

  • Left all skills exactly the same, but did not send ANY CREATURES WHATSOEVER. Only troops and traps.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : There was zero difference between sending creatures and not sending creatures. This is a large deal, as it means that they are essentially useless against Strongholds at this point in GoW. This will likely change (soon) by more Creature attack being added.

Test 7

  • Left all skills the same. Removed all Multi-Kill skill points.
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.78M KILLS.
Analysis : Removing multi-kill resulted in zero difference again. This means that Multi-Kill does not effect Mythical Creatures, and is useless against Strongholds at this point.

Test 8

  • Left all skills the same. DEFENDER SWITCHED SKILLS FROM MYTHICAL CREATURE TYPE DEFENSE TO MYTHICAL CREATURE TYPE HEALTH (15 skill points).
  • Defense Eradication set to 5/5
  • Health Eradication set to 5/5

Result : 1.6M KILLS.
Analysis : Switching skills to Mythical Creature Health from Mythical Creature Defense yielded LESS KILLS. This means that Health is more important than Defense for Mythical Creatures (presumably up to a certain troop count, similar to health traps of old). As mythical creature count increases, it is assumed Defense will become more powerful.

Please see our stat priority lists at the top of this article to see how to put this information into action.

Additionally, we have updated our Banner Guides and Hero Skills to capitalize on the changes.

We would very much like to thank the -BU- alliance for the assistance and brainstorming in this testing, specifically KayElleZee. Very well done, -BU-!

Mythical Hero Skills

Last updated on December 12th, 2017 at 09:55 am

The Mythical Hero in Game of War (also known as Second Hero or Legendary Hero, as some people call it) is having a very large impact on every aspect of GoW atm. Setting your mythical hero skills correctly is absolutely imperative for success. Our Mythical Hero skill guides will assist you with setting these skills for any situation in Game of War.

Mythical Hero Skills Notes

  • At this point, skill distribution for the Legendary Hero trees is incredibly tight. You only get 2 points per level, all the way up to Level 70. This means we need to focus on the most important stats for every point available.
  • Mythical Creatures have caused a large shift in the combat algorithm because they stand in front of troops. This means that you will want to focus on these stats wherever possible.
  • Until we can get more combat stats from research, you will want to dodge several areas with march size increase in order to allocate those points into more attack.

Mythical Hero Skill Tree Guides

  • Mythical Hero Skills – Defense : These are the optimal Trap skills for your Legendary (second) hero in GoW. Current levels covered : Hero 64, Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Rally Filler : These are the optimal skills to use when filling rallies. They will maximize your march sizes and Stronghold protection. Current levels covered : Hero 95.
  • Mythical Hero Skills – Rally Attack : Use these skill guides to set your mythical hero for RALLY ATTACK in GoW. These will optimize your hero skills to do the most damage possible when rallying. Current levels covered : Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Solo Attack : These guides will help you set your Mythical Hero attack skills for SOLO ATTACK in GoW. Use these to optimize fully and do the most damage possible with your solos. Current levels : Hero 65, Hero 68, Hero 70, Hero 80, Hero 95
  • Mythical Hero Skills – Wonder : These are the best Wonder skills to run in Game of War. Use these wonder skill trees to fully optimize your Mythical Hero and lock down your Kingdom’s Wonder. Current levels : Hero 68, Hero 70, Hero 80, Hero 95

Please stay tuned for further updates on these powerful new Legendary hero skills. In the meantime, please feel free to ask questions or post in the comments section or on our Forums!

Mythical Creature Testing

Last updated on December 6th, 2017 at 07:12 pm

Game of War recently released the Mythical Training Grounds, allowing you to train new Mythical Creatures. You can read our full analysis on the initial assessment of these new mythical creatures in this post. With the release of these creatures, we have seen a large shift in what is necessary to be safe in Game of War. It quickly became apparent that we were dealing with a large shift in the algorithm towards these creatures.

Due to the apparent massive shift in the GoW combat engine, we have performed several rounds of testing over the last few days. After testing, we have managed to create some “rules” for Mythical Creatures and found (somewhat) their place in the GoW combat system.

Mythical Creature Types

The most important aspect that this testing revealed was quite simple :
Mythical Creatures are tiered, just like troops.
There are two tiers of Creatures (currently), with three TYPES of Creatures. Tier 1 Mythical Creatures get hit BEFORE Tier 2 Mythical Creatures do. They act as your new “meat shield”.

Mythical Creature Types

  • Immortal : Strong against BEAST type.
  • Dragon : Strong against IMMORTAL type.
  • Beast : Strong against DRAGON type.

Tier 1 Mythical Creatures

  • Minotaur : Immortal Type
  • Dragon : Dragon Type
  • Cerberus : Beast Type

Tier 2 Mythical Creatures

  • Odin : Immortal Type
  • Double Dragon : Dragon Type
  • Phoenix : Beast Type

Mythical Creature Testing

In order to discern the tiers and the effect that they had on combat, we performed several rounds of tile tests. In these tile tests we sent various types of mythical creatures along with various TIERS of normal troops to see what died.

In the results shown below, the attacker sent a small amount of ODIN (T2 Immortal) along with the maximum amount of high tier troops into various defending compositions. The results :
Game of War Mythic Creature Testing
As you can see, the most important aspect of those tests is that the defending TROOPS did not have a single loss, even though they were only Tier 3. The same applied when we used Tier 2 troops. This means that the mythic creatures were standing IN FRONT of the troops and taking the damage for them.

Additionally, we see that the Odin (tier 2 attackers) did equal amounts damage to Tier 1 Immortals and Tier 1 Beasts. They did less damage to Tier 1 Dragons. This was an interesting result, but we used this information to set up the base of our new meat shield to keep your Stronghold safe.

Using the tile tests that we did, we discerned the following facts :

  • Tier 1 Mythic Creatures take FAR LESS DAMAGE than Tier 2 Mythic Creatures.
  • Tier 2 Mythic Creatures are glass cannons – they hit for a massive amount, but break easily.
  • Tier 1 Mythic Creatures will take losses before your Tier 2. This serves to protect your stronghold.
  • As soon as all Mythic Creatures were dead, the remaining troops (in both Strongholds and on Tiles) get absolutely devastated.
  • This is why you’ve seen so many people posting about “glitch hits” lately. They are not glitched. They just didn’t have enough Mythical Creatures to withstand the hit. Double Dragons or Odins will utterly decimate MASSIVE AMOUNTS of troops that do not have Mythic Creatures standing in front of them.
  • These new Mythic Creatures are basically serving as a (temporary) “reset” on the combat system for GoW. The only thing that matters at the moment are Mythic Creature stats and counts. Troops are melting to them outright.
  • To reinforce that last point : The MOST IMPORTANT thing that matters at the moment are Mythic Creature stats. Focus on these stats above all others.

Using the rules mentioned above, we then built our Stronghold to have a small amount of Troops and juiced up the T1 Mythic Creature meatshield. We left our T1 shield heavier on DRAGONS due to current extreme rarity of the Phoenix (T2 Beast, strong against Dragons). Most hits you will take are from Odins or Double Dragons.

We had the following results after building our T1 Creature meat shield :
Game of War Mythic Creature Tests

As you can see, the results were a resounding success. We capped a much larger and more researched account heroless, using old Banners. This further serves to show that Troop Stats matter very little at the moment for defending your Stronghold.

Conclusion

In summary, Mythic Creatures are utterly game changing. Everyone should be focused entirely on increasing their Creature stats at the moment. When this changes, we will let you know.

Quick rules for Mythic Creature combat :

  • Tier 1 Mythical Creatures are for DEFENSE. Build them to defend your Stronghold.
  • Tier 2 Mythical Creatures are for OFFENSE. Send them when attacking enemies.
  • Get a scout on your target and see which Tier 1 they have the most of. Send the opposite type of Tier 2 when attacking. (Example : Enemy has 500K Minotaur, 200K Dragon, 200K Cerberus. Send Double Dragon on your attack.)

Stay tuned for further updates on these massively game changing new Mythic Creature mechanics.

Banner Guides Updated

Last updated on December 6th, 2017 at 07:12 pm

We have updated our guides to the best banners to use in any situation in Game of War.

It was recently pointed out that we did not include the recently released Thanksgiving/Black Friday/Cyber Monday banners (oops) – we have rectified that error. The guides have been updated to include the following banners :

  • Divine Atuned Epitome Banner
  • Divine Emerald Medallion Banner
  • Divine Steel Hail Banner
  • Divine Frost Wolf Banner
  • Divine Morning Star Banner

Due to recent massive changes to the game with Mythic (and beyond) monsters being added to marches – along with the associated combat algorithm changes (very large post coming on that soon), we are expecting to see new banners soon that include stats for these new creatures.

Banner Guides Updated

For now, these are the updated (late) guides to the best banners in Game of War :

On each Banner Guide we have provided you with a full list of stat priorities for each situation. This is an attempt to let you understand how and why we are prioritizing the banners in the order that we are.

Stay tuned for further updates!

Athena Gems, Athena Potions, Athena Chat Avatars

Last updated on December 6th, 2017 at 07:16 pm

Athena Gems

A new gem set was released in Game of War tonight – the Athena’s Acclaim Gem Set. This new gem set introduces a very large amount of Type Attack, as well as providing a good amount of Super Troop Attack Debuff.

We have updated our guide to the Latest Gem Sets in Game of War to include the Athenas Acclaim Gem Set. We have also analyzed the stats on the new gems to tell you the best gem sets to run for defense, attack, or the Wonder. Check out the guide for more information.

Currently, Level 10 Athena’s Acclaim Gem Sets are in packs. The maximum level for these new gems is Level 20. The following chart shows full stats for Level 20 Athena Gems (as well as some lower levels, for reference) :
Game of War Athenas Acclaim Gem Set

As you can see, all four of the new gems (Blessed Armlet Gem, Molten Blade Gem, Tactical Mind Gem, and Athena’s Spirit Gem) have the same stats. This new gem set also DOES have a Gem Set Bonus (unlike the Haunted Gems), but the amount of stats gained by it are nearly negligible.

Athena Potions

Game of War also released new Potion Ingredients and a new Potion Vial tonight. The full stats on the new Vial and Ingredients :

  • Vial – Athena : 1,000% Enemy Super Troop Health Debuff, 300 MT% Legion Defense
  • Ingredient – Athena’s Cotton : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Down : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Feather : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Hair : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Sapphire : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Wool : 150 MTTT% Troop Attack Bonus
  • Ingredient – Athena’s Golden Ring : 150 MTTT% Troop Attack Bonus

We have updated all of our Potion Recipes to include the new Athena Potion ingredients. You can find the new attack potion recipe, defense potion recipe, and wonder potion recipe here :

Athena Chat Avatars

Additionally, a very large amount of Attack is available from the new Anniversary Avatar Set. However, at this point it looks like only the Ultimate version is available in packs (which means you cannot complete the set and receive the bonus). We will update when you are able to receive the Avatar attack bonus.

Stay tuned for more updates!

Level 375 Building Boosts

The maximum luck level for time orbs and resource orbs is now 375 in Game of War. This release became an “instant” upgrade incredibly quickly, meaning that the cost to level your buildings luck to level 375 is not important.

Like the previous boost in orb levels, the boosts at luck 375 are all uniform. There are more boosts available than last time – but the actual amounts are no longer randomized.

Building Boosts 375

The available boosts at Luck level 375 for every building (both Time Orbs and Resource Orbs) :

  • Super Troop Attack
  • Super Troop Defense
  • Super Rally/Wonder Health
  • Rally/Wonder Attack
  • Troop Attack
  • Resolute Defense
  • Rally/Wonder Health
  • Onslaught Attack

We have updated our Rally Math – Maximum Orb Boosts to include the Optimal Orb 375 Boost for each type of account : Trap Account (defense), Attack Account, and Wonder Account. Check those out and optimize your building boosts today.

The maximum orb boosts for level 375 for each of the stats available :
Game of War Level 375 Orb Boosts

Stay tuned for more updates, including an incredibly detailed article on the various sets of gear out at the moment!

Athena Banners

New banners were released in Game of War recently – the Athena Banners set. This new set of banners provides us with massive new combat boosts as well as some very good utility banners for economic situations. We have updated our banner guides to show the best trap banners, attack banners, or wonder banners to use in GoW. Find those here : Banner Guides.

EDIT : The banner guides for Defense and Wonder were showing as updated when they hadn’t yet. That has been resolved and they are now updated to include the new banners.

Athena Banners

The following banners were released :

  • Athena’s Resilience Banner : 300 MT% Troop Defense, 300 MT% Resolute Defense
  • Athena’s Strength Banner : 900 MTTT% Troop Attack, 45 MTTT% Onslaught Attack
  • Athena’s Glory Banner : 1000% Super Rally/Wonder Attack, 50 BTTT% Trap Health, 200 BTTT% Rally/Wonder Health
  • Athena’s Generosity Banner : Athena Gift Multiplier, 5 minute Duration and 55 minute Cooldown
  • Athena’s Motivation Banner : 10% Cost Reduction on Audacious, Astonishing, and Admirable Troops

Full stats on the new Athena banners, color coded for easier reference :
Game of War Athena Banners

Banner Guides Updated

We have added two new banner guides and updated them to include the new Athena banners. These banner guides will help you decide which banners to use in any situation in GoW. Fully optimize your banner usage and DOMINATE your Kingdom.

On each Banner Guide we have provided you with a full list of stat priorities for each situation. This is an attempt to let you understand how and why we are prioritizing the banners in the order that we are.

Stay tuned for further updates!

Level 100 Gladiator Skills

These GoW guides will help you set your Level 100 Gladiator Skills in Game of War. The strongest account is one that is FULLY optimized for the situation that they are in. Adjusting your Gladiator tree based upon your circumstances is absolutely vital to dominating your Kingdom or KvK.

Level 100 Gladiator Skill Tree Guides

  • Gladiator 100 Skills – Defense : This guide shows the best way to set your Gladiator skill tree for Defense in GoW. This functions as both trap Gladiator skills and rally filler Gladiator skills.
  • Gladiator 100 Skills – Solo Attack : This guide shows the best way to set your Gladiator skill tree for SOLO attacking enemy Strongholds in Game of War. This skill tree also functions as a rally filler preset.
  • Gladiator 100 Skills – Rally Attack : This guide shows the best way to set your Gladiator skill tree for RALLYING enemy Strongholds in Game of War. All rally leaders should set their skills this way to deal the MOST damage possible to their targets.
  • Gladiator 100 Skills – Wonder Defense : Guide to the best Gladiator skills to use when DEFENDING the Wonder, in order to maximize march size along with combat stats.
  • Gladiator 100 Skills – Wonder Attack : Guide to the best Gladiator skills to use when ATTACKING the Wonder.

Please feel free to discuss these skill trees on our Forums!

Level 100 Duelist Skills

These GoW guides will help you set your Level 100 Duelist Skills in Game of War. The strongest account is one that is FULLY optimized for the situation that they are in. Adjusting your duelist tree based upon your circumstances is absolutely vital to dominating your Kingdom or KvK.

Level 100 Duelist Skill Tree Guides

  • Duelist 100 Skills – Defense : This guide shows the best way to set your Duelist skill tree for Defense in GoW. This functions as both trap duelist skills and rally filler duelist skills.
  • Duelist 100 Skills – Solo Attack : This guide shows the best way to set your Duelist skill tree for SOLO attacking enemy Strongholds in Game of War. This skill tree also functions as a rally filler preset.
  • Duelist 100 Skills – Rally Attack : This guide shows the best way to set your Duelist skill tree for RALLYING enemy Strongholds in Game of War. All rally leaders should set their skills this way to deal the MOST damage possible to their targets.
  • Duelist 100 Skills – Wonder Defense : Guide to the best duelist skills to use when DEFENDING the Wonder, in order to maximize march size along with combat stats.
  • Duelist 100 Skills – Wonder Attack : Guide to the best duelist skills to use when ATTACKING the Wonder.

Please feel free to discuss these skill trees on our Forums!

Halloween Banners, Halloween Runes, and Haunted Gems

Halloween Banners

Game of War released four new banners tonight, implementing several of the new “Super” stats into banner selection. With the massive impact the new Super stats are having, these new halloween banners will be a very large help for lots of traps (and required for leads, due to Super Troop Defense Debuff). At the moment, these new banners are only available one per pack, so make sure you are selecting the one that will provide the biggest boosts for you.

The new halloween banners :

  • Phantasm Banner : 200% Super Mobile Trap Attack, 2000% Multi-Kill, 8 BT% Type TDD
  • Horseman’s Head Banner : 200% Super Troop Attack, 200% Super Troop Attack in Forest, 3 MTTT% Onslaught Attack
  • Golden Witch Banner : 300% Super Troop Defense, 60 MTTT% Type Attack
  • Hallowed Vampire Banner : 300% Super Troop Defense Debuff, 5 BT% Troop Defense

We have updated our Banner Guides to include these new banners. Check them out and optimize your banner selection :

Halloween Runes

Four new runes were also released in GoW tonight – marking another very large increase in stats, as well as an additional source of Super Combat Stats. Halloween Runes were released in a PYO fashion – meaning that you only get one per pack right now.

We have added a new page that shows a full comparison of stats on the Halloween Runes against the Leviathan Runes (which were the previous best). Additionally, this page will tell you the best order to pick your runes in for each type of GoW account – trap, attack, and wonder. You can find this information here :
Latest Rune Sets

Full stats on Halloween Runes :
Game of War Halloween Runes

Haunted Gems

Additionally, four new gems were released in GoW tonight, creating the Haunted Gem Set. Interestingly, these gems are NOT ACTUALLY A SET. They have no gem set bonus – just much larger stats than previous gems. The following gems were released :

  • Haunted Monster Gem
  • Haunted Conjurer Gem
  • Haunted Pumpkin Gem
  • Haunted Ghost Gem (Special)

These new gems have much higher attack stats than the Liberator gem set, as well as providing New Super stats specific to wonder battling.

Haunted Gems also go higher than level 10 – we are working on finding the maximum gem level and their stats. Thus far, the stats have DOUBLED on each new level.

To see a full comparison of the new Gems, as well as how they stack up against Level 150 Mythic Liberator Gem Set, go here :
Latest Gem Sets