This Game of War Rally Math article is the results of testing we performed to determine the importance of your Embassy when taking a rally. Everyone knows that the Embassy will house allied troops and assist you in killing incoming marches/rallies. What we wanted to test was the actual significance of the “Embassy Defense” stat – mainly, if it counts as base defense or is on a separate table (and thus hugely more powerful).
Set up for Embassy Testing
25 Level 22 Barracks
6b troops defending
Embassy Defense Bonus : 30%
Running a version of the Infantry 200b Burner
4.256m march size
To start things off, our Target got a bit overconfident and lost his hero at the Super Wonder (shocking). We’ve been planning on performing this test for a while, so then it just became a waiting game. After lots of failed attempts from various other rally leaders, the alliance (FEaR) ported in and got the job done.
He burned. And quite handily. So we know we are facing a well made no hero burner set, at this point.
Capped the hero. With room to spare. The results are VASTLY different from the first, non reinforced hit.
So we decided to see if it was all due to the Embassy Defense bonus. We pulled all reinforcements and reloaded with just one Immortal.
This hit he took even better than the last one. Why? We aren’t sure. Perhaps the attacker adjusted some gemming after the second hit capped him. Further testing is needed to discern why this result was so different than the first.
Embassy Defense is a big deal. As troop count goes up, it becomes an even bigger deal. This attacker had the defense debuff necessary to zero out the target’s defense (See : Rally Math – Hero in Prison Stats), but the Embassy defense was enough to make him unburnable again.
As we have said in the past – as troop count goes up, defense gets stronger. Exponentially. It would appear as if somewhere in the 5.5b-6b troop range becomes very nearly unburnable again, when reinforced.
This is because Embassy Defense is not debuffable. We previously believed that Embassy defense only applied to troops IN THE EMBASSY – this test has proven that is not the case. Embassy defense will add a flat % that is not debuffable by the attacker – making the “big guys” somewhat safe again. It was fun while it lasted.
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